Respawn Entertainment will be publishing the blog post copied below announcing the migration of Apex Legends to Amazon GameLift Servers on AWS.
The aim is to improve the experience for gamers by making behind-the-scenes changes that can affect things like ping time, lag, and disputes about who really shot who first.
As a long-term investment in the tech powering Apex, Electronic Arts’ Respawn has officially migrated our game servers to Amazon GameLift Servers. This partnership gives us more flexibility to identify and address issues across regions, ultimately helping Respawn deliver a more consistent experience over time.
It’s worth noting that every player’s connection is unique, and no single change will affect everyone the same way. But this move gives Respawn stronger tools to dig into specific problem areas and, where possible, make improvements.
One early sign of progress: Respawn has seen a noticeable drop in game server performance degradation, things like rubber-banding and hit registration issues. Post-migration, matches experiencing these issues have decreased. While this impacts a relatively small percentage of total matches, it’s a meaningful step forward.
To celebrate the move and thank players for being part of this journey, Respawn has lined up some fun things for players. For April 17 to April 24, EA is giving 1.5 times XP on all sources as well as two times XP when playing in a party. And from April 18 to April 20, Respawn is giving Double Battle Pass Stars on Weeklies.
Why this happened

I asked Apex Legends principle technical director Rob LaCruise what Amazon GameLift Servers on AWS can do that wasn’t available to with the previous tech. In a message, LaCruise said the team decided to move to Amazon GameLift Servers on AWS as “we believe their services offer the best overall player facing performance when compared to other alternatives. Additionally, AWS servers are standard for many other FPS titles and we believe our players will see the benefits of this migration globally.”
Regarding server performance degradation, he said, “Performance degradation can be measured in multiple ways such as packet loss, latency, and error rate as examples. These and other factors can negatively impact the player experience such as experiencing rubber banding. With our engagement with AWS, we are continuing the quest of directly addressing and reducing how and when these issues show up with the goal of improving the player experience.”
He said that Respawn and EA preplanned for several months to make sure the execution was seamless and in only 10 days they were able to migrate all of their players. As for the tangible benefits for players?
“We are now able to leverage the global infrastructure of AWS to continously optimize server and network performance. We have more options and flexibility on the new infrastructure platform,” he said.
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